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It’s about how you sell it

posted in College, Projects on December 11th, 2006

For the last few months, I’ve been working on a Battlefield 2 based movie. Machinima movies always intrigued me and I wanted to shoot a film in 2006 anyway, so I thought that I might as well combine those two.

During the summer months, I started writing a story about the war some soldiers have to fight during the actual war. Since the movie is based on Battlefield 2, we’ll have loads of American and Middle Eastern actors and I’m doing my best to create micro stories around each and every important character. Granted, only five or six of them really are important, but you’ll probably know a lot more about them by the end of the movie.

I’m not willing to break the story yet, but I wanted to talk about something relating to this movie:

During my first year in college, we spent two weeks in a short-term project called “FreeSpace”. The idea behind said project is that the only thing your tutor gives you is a word, no idea, no limits, just a word. Ours was “waiting room” and during the two weeks the project lasted, we (a small group of four students) came up with a less than greatly executed solution. Don’t get me wrong, the idea we had really had (and has) potential, but the way we executed it just wasn’t up to par.

Those two weeks were really the only time during that year I regretted, I didn’t learn anything (new) and we (all) created tension that, for a certain part, still lingers around and influences current decisions, nine months after “FreeSpace” concluded.

This year, I wanted to do something different, I wanted to do something productive and expand my knowledge. Normally, “FreeSpace” in the second year links up with a very short internship (of ten working days) at a company that will probably help you make a final decision as to which profile you’re going to choose for the last two years of your college career. I was really looking forward to that internship and even got in touch with a print shop, because, well, printing stuff, the right way, is something I’m interested in.

Long story short, we were supposed to have some sort of orientational period this year but it won’t be an internship - a pity, if you ask me. Then again, I already know what I’m going to do next year and I don’t want to waste another two weeks, just to regret them two months from now (FreeSpace is coming up at the end of January 2007).

So, not wanting to waste another two weeks of my short time in college, I decided to put in some work and talk to the man. I pitched my idea for the movie in the most business-like way I could imagine and guess what? It worked.

Turns out, the people I pitched my idea to where sold after about the first minute, out of the ten minutes I talked. Apparently, it’s just about how you sell it and if you do it the right way, your college will even give you permission to play a game and earn some credits with it.

(Naturally, I’m not just playing a game, I’m actually writing a scenario, drawing up story boards, locating suitable actors and supporting actors, dabble with Adobe Audition to clean up the audio, work with Adobe Premiere to cut and edit, use Adobe After Effects to create flashy effects and finalize the whole thing in Flash Video with Adobe Flash.)

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