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Zarafa 6.04 / 6.20 on CentOS 5.2 with Plesk 8.6 Set-up guide

posted in Guides on September 18th, 2008

Zarafa is a software package designed to allow you to share your email and calendars via Microsoft Outlook, your Windows Mobile (and Apple iPhone) device and also access your personal data right through your browser.

Although the official Zarafa page suggests that installing Zarafa is a piece of cake, I have found that said cake was a tad dry, hard to digest and generally: hard to get out of its packaging and it tooks us a number of tries to get Zarafa running with Plesk.

In order to keep others from pulling their hair out, getting mad at their servers, starting to doubt their technical skill and firing off angry emails and posting nasty threads in public forums, I decided to create this tutorial to help you install Zarafa 6.04 on a CentOS 5.2 server with Plesk 8.6.

Please note that the following steps worked for me and I was able to reproduce them on my home server and got the desired result. My main server runs CentOS 5.2 (32-bit version), with Plesk 8.6, Apache 2.2.3, PHP 5.2.6 and mySQL 5.0.58 and I have it set-up to use a dedicated IP for Zarafa Webaccess and also got myself a SSL certificate.

This tutorial assumes that you have a domain called domain.com where you are going to host Zarafa Webaccess and an email account at emaildomain.com - both domains can be the same, this does not alter the tutorial in any way.

It is further assumed that you have set-up domain.com with a dedicated IP and SSL certificate inside Plesk.

Index:
Part 1 - preliminary work
Part 2 - installing the basics
Part 3 - setting up Zarafa
Part 4 - storing attachments outside the database
Part 5 - setting up SSL for Zarafa
Part 6 - getting WebAccess ready
Part 7 - getting WebAccess Classic, Mobile ready (optional)
Part 8 - getting Z-Push ready
Part 9 - getting iCal ready
Part 10 - updating Zarafa to the latest version
A Final Word
Updates:
 
2008-09-18: updated guide to make it more readable and added pagination
2008-09-18: updated guide: “Part 10 - updating Zarafa to the latest version”
2008-09-19: updated guide: Attachments and Qmail

 

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2 comments

Superhero-style Texting

posted in Reviews on September 18th, 2008

The SMS capabilities of Windows Mobile devices have come a long way since first being introduced as part of the Windows Mobile 2003 Pocket PC Phone Edition, but power users like me find that a handful of nifty features are still missing.

Trinket Software’s first Windows Mobile application, PowerSMS, is bound to change this by giving you new tools to play with and making your life easier.

First impressions

When you first fire up PowerSMS, you will be greeted by its straight-to-the-point interface. You have exactly eight options (if you count the buttons) to choose from - and they are finger friendly!

PowerSMS start screen

 

I would like to believe that the options are sorted by usefulness, at least, I ended up texting myself more often (as a reminder) than scheduling a new message.

Post-It® - SMS style

PowerSMS includes a handy feature that lets you send yourself text messages with the tap of a button.

Especially for users with unlimited text messaging plans, this feature is a real godsend, allowing you to jot down your thoughts in the middle of the night,

For users with unlimited messaging packages, this is a real godsend, especially if you, like me, have the greatest ideas of the day in the middle of nowhere, with no WiFi or 3G available.

Advanced Herd Management

When you find yourself spending more and more time with your family, friends or colleagues and you want to inform them all at the same time that you wont be making it, you will love PowerSMS’ group SMS feature.

PowerSMS Group SMS

 

Start out by setting up your group: for example: your closest friends who you are planning to meet for a get-together on Friday, to discuss the recent wave of layoffs and how to combat unemployment amongst your group.

Then, after you have added their numbers, tap the group name and Pocket Outlook will open, with all the numbers already filled in, waiting for you to text away.

Text-based secretary

PowerSMS includes a feature that allows you to auto-reply to incoming calls with a text-message. You get to set-up who you want to reply to, how long you have to defuse the process and after that, your secretary takes over:

PowerSMS auto reply

 

Superhero Memory

Let’s go into Dr. Phil mode here for a minute and evaluate the one thing our significant others complain about the most: attention. Sure, you were texting her / him lovely messages in the beginning of your relationship all the time, but as weeks, months and years went by, you scaled back - life got in the way and all.

Now, with PowerSMS, you can fire up your relationship again and pre-schedule small bits of love to be sent to your partner on, seemingly, random dates.

PowerSMS scheduled message

 

Set-up a few messages when you have a minute or two to spare and reap your rewards as time comes. Effective? Most certainly and it could even be considered morally just if you subscribe to the ideology that Everything is Fair in Love and War.

PowerSMS scheduled message

 

You can, also, use this feature to remind your colleagues that a certain meeting up is coming up or to tell your secretary to get a bottle of that really good wine for the boss’ birthday - the possibilities are really endless.

Statistical Resources

If there is one thing that most power-users love, it must be statistics, outlining how efficiently they work. PowerSMS answers this craving by including a large number of easy-to-digest statistics, telling you who you message the most, when your peak hours are and the likes:

PowerSMS statistics

 

And to quote Jason Langridge:

These aren’t my SMS stats BTW as mine are scarily higher and I’m embarrassed to put them on my blog :)

Import / Export business

Last but not least, PowerSMS includes a backup feature, allowing you to import and export your messages to a proprietary format as well as a comma-separated values file, thereby enabling you to do myriad things with it.

PowerSMS backup

 

After you have completed your backup, you can import it on another device and either remove all current messages or combine them with the import and, best of all: PowerSMS offers you a possibility to instantly email the file to yourself, for safe keeping.

In closing:

At $9.95, PowerSMS is definitely worth it in the long run: True power-users will love the distribution lists as well as the scheduled messages feature and what’s more: you also get nifty statistics and the ability to export your messages to XML or CSV files (and possibly: import them again, on another device) or on Treasuremytext.

Zarafa 6.04 on CentOS (finally)

posted in Rants on September 16th, 2008

Two years and three months ago, a friend of mine and me decided that it would be moderately awesome to have access to our own Microsoft Exchange Server technology platform.

Being students, however, meant that we could not pony up the cash one needs to get the appropriate licenses and required hardware to actually run those tools, so we set out to find the best solution that would work for us, with the hardware (Linux servers) we have and, obviously: the lowest cost to us, in both the short and long run.

Looking back over the last two years and three months, I think it is a fair assessment to say that we have seen it all:

In the beginning, there was Zoho’s Virtual Office, which performed so sadly that it regularly crashed on our server with only one user actually using it and doing nothing but syncing a few calendar items.

We spent long evenings on doing our best to get it up and running and even managed to get a license for free, by translating the Virtual Office suite into Dutch but we still could not get the hardware to run.

Zoho realized that the Virtual Office platform would not work in its current form, so they rolled it up and created a new product from it: Zoho Mail, promising that there would be an on-premises version of Zoho within a couple of months.

It never happened, but we did not feel too sad about it, for we had discovered Mintersoft’s Truedesk, which, like Zoho Virtual Office, utilized a Java backend and managed to crash our server a number of times.

Once again, while testing it on different hardware, it turned out that the software was flawed and Mintersoft folded pretty quickly, too - another bit the dust.

Then came Scalix and PostPath, both of which we were not even able to install for whatever reason(s) I do not remember, so we had to skip those in their entirety.

@Mail, on the other hand, looked promising, but too expensive since there was no real entry-level license (and who can blame them?), but there was light at the end of the tunnel:

At one point, Jeroen discovered Zarafa, built by a Dutch company and, in our eyes, the most interesting contender of all, for Zarafa licensed the actual looks of Outlook Web Access and was able to re-create the original style.

Moreover, Zarafa offered something all the other tools did not: a PHP version. Both their Webaccess component and the Windows Mobile device syncing gateway utilize PHP and can be modified to your heart’s content.

At first, Zarafa, like the others, did not play well with our set-up: a CentOS 4.x server with Plesk 8.x running on it but we kept at it, mostly because we got a good price on a three user license for Zarafa and we did not want to waste our own money.

Try as we might, it would not work and at one point, we just gave up. Up until a year ago, when we moved to the CentOS 5.x branch and gave it another try, again, to no avail.

For one reason or another, we were always able to get one of the three main components working: we either had syncing with Outlook or syncing with Mobiles or access to our data via a browser, but never, had we access to all three of them.

Ever so often, mostly days after new Zarafa updates were released, we would give it another try. We knew that it worked, we had seen and experienced it first hand, we just never figured out the magical combination that would allow us to make all three components work at the same time.

We went from 5.x to the 6.x branch of Zarafa, we tried 32-bit and 64-bit solutions, but all of them, somehow, did not work the way we wanted them to work, so eventually, we stopped trying again and waited for the next release cycle.

A couple of days ago, I decided to give the whole thing another try. I had managed to get Zarafa working on my personal fileserver at home, which also runs on a 32-bit version of CentOS and I was able to sync contacts and Outlook with it, so I knew that there was a way.

Lo’ and behold: I have finally succeeded and created a working solution that encompasses Zarafa 6.04, Plesk 8.3, CentOS 5.2 (32-bit), mySQL 5.0.58 , PHP 5.2.6, Outlook 2007 and Windows Mobile 6 - all secured via SSL and not killing your CPU.

If you are interested in setting up a low-cost, high-yield Microsoft Exchange-compatible gateway, that utilizes your current (CentOS) Linux hardware, click here to read my tutorial on it.

Microsoft is getting friendlier

posted in Rants on April 22nd, 2008

A few days ago, I was installing the newest version of Windows Messenger to test out some features that my chat client of choice does not currently have and saw this:

Microsoft Windows Live Installer

 

At first sight, this may look like an install process gone sour (and in fact, it did take longer than it should have), but what is interesting, is the way Microsoft notifies the user:

Sorry, this is taking a little longer than expected. Please bear with us just a few more minutes.

Simple, yet powerful and even better: they use the same simplistic thinking to describe the various other utilities that are available, summing up their respective functions in a short sentence.

Nothing world breaking of course, but not bad by any definition.

(semi) public meetings of geeks - one month later.

posted in Tech Talk on September 14th, 2007

Exactly one month ago, I launched xdaflameusers.com, a micro community aimed at providing XDA Flame users (d’oh) with a place to discuss, rant and rave (about) their Pocket PC.

During the last weeks, the site managed to attract some 90 users, who, collaboratively, created 824 posts. While this might not seem all that much when compared to, for example, xda-developers.com, I am still very proud of what XFU (our hot, internal acronym) managed to accomplish.

On a more technical note, I am quite happy about the fact that we rank #1 on Google for not only XDA Flame Hacking but also XDA Flame Forum.

We have a #1 spot for XDA Flame User and XDA Flame Users and we even managed to enter the forums with the rather generic Flame Forum.

We had the #1 and #2 spots after only ten days, which is quite a feat considering that we did not do anything in regards of SEO.

That said, while I spearheaded the idea of the site itself, I am certain that I we would not have made it this far without XFU’s awesome team:

Thierry and cwkj have both been great moderators, asking interesting questions, coming up with great solutions and helping as needed.

My Second-in-command (so to speak), leek, on the other hand has not only focussed on providing great advice in the forums, but also kept himself (and, on occassion even me) busy with enhancing the forum in any way possible so that people who would use their Pocket PC to access the site would have the same (great) browsing / reading / commenting experience as those that would use a PC.

leek of course is Lee Killough, famous not only for his ports of the computer game Doom, but also for his other works, such as, oh, working on supercomputers and other stuff I can not even begin to understand.

I feel privileged to be able to work with these guys and am glad that xdaflameusers.com turned out more hot than not.

Here’s to you guys, XFU would not be what it is, without you.
Thank you.

 

Ramping up the air time

posted in Reviews on September 9th, 2007

Approximately eight years ago, a company called Neversoft released a title that would shake up the sports game market. Aiming for a new audience with their game, Neversoft hired Tony Hawk and tried to bring the excitement and fun of skateboarding to the living room, while at the same removing the injuries-factor from the equation and thereby keeping parents happy.

After immense success, a follow-up tittle was released, called Tony Hawk’s Pro Skater 2 (THPS2) and now, in 2007, released a mobile version.

Ever since I was first exposed to this game by my host family during my first stay in the US of A, I have been in love with this franchise and as such, I expect quite a lot from the Pocket PC version.

Trucks and Wheels

When I first started THPS2, I was greeted with that familiar look and in fact, the whole interface feels and looks like its bigger (and older) brother.

The game provides you with a variety of options, such as a very entertaining Career Mode with which you can unlock levels that can then be played in both the Single Session mode as well as the Free Skate mode.

Other than the various game types, the main menu also provides you with access to the Create-a-Skater tool and you can even build your own skate parks.

Naturally, the first thought that you might have is “great! a nice way of extending the game” but let me shatter your dreams right here, right now. Building a skate park is no easy feat and trust me, I have tried on both the Playstation version and on the Pocket PC version.

Nonetheless, I should note that actually interacting with the park editor is quite easy. The buttons are set up in an easy to understand way and you have access to just about every item from the game itself.

Sophisticated crate scooters

THPS2 provides the user with a variety of unlockable options such as new board designs, which really only serve a visual purpose, but the money you earn by completing various goals can also be used to buy stats and tricks.

When you upgrade your skater’s stats, you gain a range of new skills - such as more balance while grinding or longer airtime, which, in turn, means that you can earn more points, combined with a few new high-value tricks, you will be hitting those high scores in no time.

Slides and Grinds

Both the PC and the Playstation version of THPS supported joypads and in general, you needed one to be able to carry out all those amazing jumps and not get wiped out because you did not turn fast enough. The Pocket PC on the other hand does not support a joypad, simply because Windows Mobile is not set up for that.

The guys from Aspyr solved this problem by creating a hybrid control system where you utilize both your hardware buttons and three on-screen buttons for flip, grab, grind as well as a larger button for jumping.

Depending on how you set up your game, the right part of the screen will either be blacked out and only display the buttons, or, if you crank up the graphics a little, you will see the buttons as an overlay of the environment, similar to this:

Tony Hawk's Pro Skater 2

 

The system, in either configuration, works so well that you will be able to hit off huge combos with lots of points easily, although, you should probably not take my skills as an indicator for this.

One thing that is identical to the PC / PSX version however, is the amount of levels - THPS includes each and every (default) level that was also present in the original version, no kidding.

The only thing that is missing, as far as I know, are the bonus levels, but apart from that, you can enjoy every skater, every trick, every board design and loads of great music in the Pocket PC edition.

Skateboard Showroom

For a Pocket PC game, THPS2 has awesome graphics if you ask me, most of all because it is 3D and and you can interact with the environment in a number of ways - you can knock over things, crash right through them, grind on rails and try to play catch-up with vehicles.

I believe that THPS2 is one of those games you have to see to understand the beauty of it really, so I created a three minute clip that showcases a run through the first level. All you have to do is (left) click on this link and a new window will open with the video in it. A note of advice: the clip is 23mb in size, so you might not want to do this on a mobile connection unless you really are dying to see THPS2 in action.

Tail guards

Tony Hawk’s Pro Skater 2 for Pocket PC is one of the best, if not the best, port of a PC-to-PPC game I have ever played. The control functions were ported in a very creative, yet usable, way and the game includes just about everything the original Playstation version included.

If you are looking for a (nearly) free roaming experience combined with a great sport, great graphics, the $20 you could spend on this game will seem a steal, considering the amount of joy you will get out of this title.

A thank you goes out to Kevin van Beers for volunteering his skating skills so I could record the clip.

iPhone Price drop

posted in Rants on September 5th, 2007

iPhone prices dropped by one third yesterday and apparently customers started reacting. This is just crazy:

In response to yesterday’s iPhone price drop, a number of shootings in Apple stores across the country have been reported. Preliminary reports suggest that at least 15 people lost their lives in the line of duty.

Only two hours after the shooting, local police forces, working with the security firms that provide perimeter security to Apple stores, have been able to identify all the assailants and while no video footage has yet been officially released, our sources report that all gunmen appear to be early adopters of the iPhone platofrm.

Eye witness reports from different stores all claimed that the gunmen stormed into the store, armed with customer-level submachine guns and filled the iPhone demo stands with bullets. When approached by so-called Apple Geniuses and asked, in a calm, manner, to stop the shooting and put down the gun, many of the attackers seemed to snap and started shooting at the store’s employees.

Although many police departments deployed SWAT teams on-site almost immediately, the massacres could only stopped after the shooters ran out of ammunition, all the while police forces had to watch helplessly and try to contain the situations as good as possible.

Due to the large scale of this rampage, the FBI has taken interest in the case and will be conducting investigations.

A FBI spokeswoman would not give us any more comments at this time, stating that until a thorough investigation was conducted, everything was simply speculation. The FBI also would not comment on the backgrounds of the killers and their, possible, affiliations with each other.

Once again it becomes evident that Apple’s way of toying with it’s customers is not the right way to treat customers. Liberated in thinking by famous customer-related weblogs such as The Consumerist, this time, customers really did bite back, with lead.

I wonder when companies will realize that the first adopters are, in part, the most important customers a company has, not only because they help iron out any bugs that made it through quality assurance, but also because these are the guys (and, of course, gals) that help create a buzz around your product and ensure that more people feed the machine…

Please note that the above article is a work of fiction. Any resemblance to actual events or persons, living or dead, is entirely coincidental. No harm, misrepresentation, libel, malice or copyright infringement is intended. At no time is this meant to be construed as reality.

Pest Infestation

posted in Reviews on September 2nd, 2007

More than 130 years ago, a revolution occurred: The first Pinball machine was released to the public. It would take another half century before these machines would turn into a commercial success, but once they hit - they hit hard.

These days, there are only a handful pinball table manufacturers left, some reports even say that there really is just one company still in the business of providing the populace with this kind of entertainment.

Anno 2007, people do not seem to have lost interest in those games, but finding good ones gets harder and harder - sure, you could use the Pinball Locator to find one and waste your money on that, or … you could read this review about Maggot Attack, a pinball simulation from PDAmill.

Good ol’ Times

When you first start Maggot Attack, you will most probably feel like you are going to play a Starship Troopers branded pinball game: the splash screen shows a huge, definitely dead, maggot and a soldier with a high powered rifle.

The main menu itself looks like one of those old dot matrix displays and gives you access to the various options of the game, such as a high score listing, a basic explanation on how to play the game and a button mapping feature.

The mapping feature actually deserves a short mentioning: I tried the game both on my HTC Blueangel (slide-out keyboard) and on my O2 XDA Flame. While I could map just about any key on the Blueangel’s keyboard / button array, I find that on the Flame, I can only map the D-pad and the camera / connection manager buttons.

Technically speaking, you can still use a stylus to activate the flippers and that way, it is actually a tad faster, but I still would not mind being able to use all the buttons.

Multi-Ball

Very much like Bowling for Burgers, the story in this game serves purely as a theme and even though there are a couple of missions that are related to the name, the main objective is to have a lot of fun.

Maggot Attack features one mode and a number of special areas that let you rack up your score.

Maggot Attack

 

For example, the eggs at the top center of the playfield are the entry to a high-speed egg destroying mission, which can get you anywhere from 50k to 250k points. Whereas the area that is located top left of the field will, most certainly, give you bonuses in the millions - the only thing is that actually getting there requires an amount of skill I do not have (yet).

The better you are, the more sophisticated your weapon (located dead center) will get and the more sophisticated it gets, the more special missions you get. You can see my attempt at upgrading if you compare the previous screenshot to this one:

Maggot Attack

 

Replay

Maggot Attack is retro-gaming at its best. With no learning curve at all and a number of nice little extras, this game is a real no-brainer.

Not only because you can get it at a very affordable $15, but also because Maggot Attack requires little to no mental effort to fully enjoy it and makes for a great filler for those short down-times when you have to wait somewhere.

I hope that, in the future, PDAmill will release more pinball games and my guess is that, if they do, these games will feature space themes (Anthelion, Flux) as well as a medieval setting as can be seen in the Arvale Franchise.

Base, we have a 10-78

posted in Reviews on August 31st, 2007

For a long time now, the guys (and, of course, gals) from Sprite Mobile have protected your data. As the veteran developers that created Symantec Ghost, this company has all the knowledge in-house that is needed to create a working backup solution.

The Goold Old Days

Right from the start, Sprite Backup has presented itself as a powerful, yet easy to use solution. Sprite Backup stems from a time when there was no Persistent Storage available and OEMs included a (good) backup solution with every device.

These days, Pocket PCs come without any backup solutions; neither Active Sync 4.x nor Windows Mobile Device Center include any kind of backup facility and while Persistent Storage is capable of backing up (most of) your PIM data, for most users, this simply is not enough.

Enter Sprite Backup 6, a no-nonsense solution to backing up and (later) restoring your data.

Four, Five steps to safety

The Pocket PC version features an easy to use interface with items listed in order of importance. Starting out with backup and restore, the lesser needed items such as schedule and options are located on the second row.

The creation of a backup is very straight forward: first you select the data you want to backup. Logic dictates that, the more you backup, the bigger your backup will be and the longer your backup will take to finish.

While there is nothing wrong with going with the default settings, it is always a good idea to have a look through the various items and check / uncheck those that are unneeded in a backup.

The second step involves some basic (meta) information. By default, Sprite Backup creates files with a naming scheme of “Backup_” to make it easier for you to find your backups at a later time. Other options include the location where you want to store the backup and adding some notes. The notes feature is particularly useful if you have separate backups for your PIM data and applications data but can also be used to enter device-specific information in a corporate / multi-device environment.

In order to create a backup, Sprite Backup restarts your device. This is done to clean up the RAM of your device and remove any temporary files. Once the backup starts, you will see a timer and some more status information.

Part of that information is the size of the backup and while that information is certainly useful, it would be better if users would be presented with that information prior to starting a backup. The reason for that is that, should you choose a location without sufficient free memory, you will get an error message and will have to start over.

With today’s storage cards, this should not be a real problem, but it would nonetheless be nice to be presented with this information prior to actually starting the whole process.

After completion, Sprite Backup once again presents the user with various bits of information. Unless your backup fails, this information is really just statistical data without too much value.

Operation: Restore Hope

The idea of making a backup is to have access to important data if (and when) disaster strikes. Time is money they say and so it only makes sense to be able to get to your data quickly.

Sprite Backup offers you the option to create self-running backups, which means that, even if you do not have Sprite Backup installed (for example: after a hard-reset), you can still use the backup file and get your data back.

Once the correct backup file is selected, you are given access to a selection screen which allows you to selectively restore data. The application reboots and proceeds with restoring your data. The amount of time that is needed to (fully) restore your device is largely dependent on the amount of data your backup contains as well as the compression level that was used.

Consider your options

Even though Sprite Backup 6 is powerful enough by default, there is a good chance that you are missing out on an array of great extras if you do not take the time to go through the various options.

For the lazy (or overly cautious?) users, Sprite Backup includes a feature that lets you schedule backups; in combination with the Desktop version, these backups can be stored on a (non-Pocket) PC and provide you with a selection of restoration options in case the need arises.

The scheduled backup option is especially handy when you are too busy to backup data yourself. Once set, your device will continue to create backups at the pre-set times and you will always have access to your latest data - a great fire-and-forget solution.

Another thoughtful feature are the options to limit the amount of space that is used for backup files as well as limiting the amount of individual backup files.

In case you are one of those users that needs to restore their device often, the Backup Card function is something you should take a look at. With it enabled, an autorun setup will be created on your storage card of choice which will automagically start Sprite Backup whenever the card is inserted.

There are a couple more options which definetely are worth looking at, such as encrypting the backup or selecting the upgrade mode, but these items are outside the scope of this article.

One option that is, however, worth mentioning is the Phone SIM Unlock option. The way Sprite Backup is set up requires your device to be restarted at least twice during a backup process and if you are on a Pocket PC Phone Edition device, that means entering your PIN multiple times. With the Phone SIM Unlock option, you can store your PIN and have Sprite Backup enter the PIN for you.

This feature is particularly handy when you use scheduled backups and do not want to come back to a device that did reboot but was not able to sign in to a mobile phone network.

Upgrades and Updates

Mobile Devices have become disposable products to many people. In general, a life-cycle lasts between 14 and 18 months and moreover, during this time, there will be at least one ROM update for your device.

Usually, when you create a backup on one device and then either replace said device or upgrade your ROM, your backup will be useless. Sprite Backup 6 however, includes a feature that will allow you to keep using your backup, no matter what. The feature in itself looks very simple, but the looks are deceiving. Luckily, there is a good explanation in the help section.

Location independent data

A wise man once said that only wimps use backups, real men just upload their important stuff to a FTP server and let the rest of the world mirror it. While I neither agree with the first, nor second statement, there is some truth in mirroring your data off-site.

Sprite Backup 6 offers you just that; the new version includes a built-in FTP backup option which is very easy to use. Considering that every ISP offers a bit of webspace with every subscription and many people have dedicated webspace, this is a great way of making sure that your data stays safe.

The great thing about this options is that, no matter how your FTP server is set up, you will be able to use the FTP backup option because of the high customizability.

On a related note: storing backup data in a different geographical location is one of the best ways to ensure that you still have access to whatever files your backup includes, even if disaster strikes.

One More Thing

… that deserves to be mentioned is the very detailed help file. For example, the functionality of the Phone SIM Unlock feature might not be obvious to someone right from the start, so take a minute to read through the included help file and you will understand the feature a lot better.

The cost of data

Good things don’t come for free, but they most assuredly come at a very affordable and seemingly unchangeable price. In fact, the price of Sprite Backup has not changed since as long as I can remember and that goes back to 2003.

Starting at $20, you can get your hands on the Lite version, which has all the above mentioned features except for the Desktop conduit.

For $10 more, you will get the full(er) version, which includes the Desktop conduit and excludes some extra sorrow on your part by means of automatic, off-device backups.

For the curious: the title of this post refers to the police radio code for “backup / assistance” needed.

Carry or roll?

posted in Reviews on August 27th, 2007

We have all been there: Minigolf courses that looked great from the outside and plainly disappointed when you actually had to play on them. In the digital age, you do not have to put up with these things because you can just grab yourself a game of Minigolf for your Pocket PC.

In fact, there are so many different Minigolf games for Pocket PCs available, that I decided to do a head-to-head review of the two that impressed me the most: Super Putt Xtreme (SPX) and Pocket Mini Golf 2 (PMG2).

Tee off!

Minigolf is often called a lighthearted approach at the all-too-serious sport of Golf and both games seem to continue this idea in their respective visual style.

Both games are using what is referred to as an isometric perspective, which means that 3D objects are represented in a 2D manner. Technical terms aside, both developers did a great job at designing their respective titles.

PMG2’s setting looks clean and crisp, with the occasional comic’esque item such as a rattlesnake or a shark that swims on by, whereas SPX’ style is just plain cute. Huge heads and funny character animations make this game equally enjoyable to both minors and adults.

Golf Teams

Contrary to PMG2, SPX’s characters are just funny, while the various avatars in PMG2 each have a different strength or weakness and may be better suites for one course than another.

SPX tries to make up for that by providing the player with extras, such as sneak peaks at the balls trajectory or homing balls that magically move toward the hole once the ball stops.

While the extras are a nice addition, I find the character system to be more enjoyable, because choosing a character really impacts the way you score and may make or break your way towards a trophy.

Game Intermission

In order to showcase a scene from each game, I created two short clips that show you how the game looks like in full swing. If your PC has the Flash Player installed, just click on either of the following links and an inline window will show you the clip.

Super Putt Xtreme and Pocket Mini Golf 2

 

As you can see from the clips, both games utilize a very similar way of aiming your ball. The process is as simple as tapping and dragging your stylus to where the ball goes. Both titles allow you to adjust the strength of the swing to make the most of your points.

Once you made your first swing, your character is placed near the ball so you can continue the game. So as to not obstruct your view, SPX utilizes a semi-transparent character if you are aiming in a certain direction, PMG2 on the other hand, lets you rotate the whole view in four steps.

On Par

With games like these, it is always fun to see some data on how well (or bad) you perform. While SPX goes for the simple listing of points per level, PMG2 decided to make a statement:

The game includes a metrics feature that shows you the scores per player (character) per course per weather per difficulty and as if that was not enough to satisfy you, PMG2 also has an online leaderboard where you can submit your scores to see how good you are on a global scale.

Green Fee

Casual gamers looking for a fun mini golf experience with four different characters, 72 levels and a couple of extras can get their swing on for a mere $10 with SPX.

Twice that money will get you a highly customizable mini golf game with 60 levels, six characters, various weather conditions and an online leaderboard.

the verdict

It is said that there are only so many ways of realizing an idea and it holds true with both of these games. Both Super Putt Xtreme and Pocket Mini Golf 2 have a great selection of features but in the end, one has to carry and one has to roll

In this head-to-head review, Pocket Mini Golf 2 takes home the trophy because of the five expansion packs that give you access to a whole new set of levels that will increase the replayability factor by a lot.

For $35, you can get your hands on both the main game and three expansion packs, thereby, basically, getting one of the expansion packs for free.